#DAZ STUDIO UPDATE MESH NEW VERTEX COUNT INSTALL#If you just install to the package as is all should work - We do not currently have any Genesis II files to test with, I assume from your question that they do not use DUF files any longer. The video below shows the system in use and shows morphs being added to three versions of the Genesis base character, the first is the full high detail mesh, the second has had the vertex count reduced by 75% and the third has been reduced by - Sorry for the delay in responding Unity didn't send out the email saying a post has happened.You need to make sure the dll files are in an 'Editor' folder, you can put them somewhere where they would be included in a project build as the system uses UnityEditor classes. A copy of MegaFiers is required to use this system. MegaDaz is available now for $30 in the Asset Store or on our website. ![]() And don’t forget once you have your character in and morphing in Unity you can use the MegaFiers Wrap system to apply any Daz3D clothing or any other object to your character. Normal Daz characters can have tens of thousands of vertices which can make them not ideal for games especially mobile games but MegaDaz allows the morphs to work just the same with heavily vertex reduced meshes, so in Daz you can use the decimator to reduce the vertex count to a few thousand vertices and the system will be able to load the morphs to that character easily. The system also works just as well with decimated Daz characters. You can easily update your selection or add new morphs as you purchase them from the Daz store. ![]() You just need to load the original Daz base character file such as the Genesis dsf file, then after that all you need to do is select the folder with the morph files in and then pick and choose which morphs you want to use with your game character. MegaDaz is an extension to the MegaFiers system (MegaFiers is required to be able to use this product) that allows for easy importing of Daz3D character morphs.
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